Finally finished them late last night and we are getting closer and closer to putting it all together and testing it ready for tues!!!!
Friday, 13 March 2009
ROB MILLS: well yest maybe the most stressful day of my life trying to source the videos and then edit them for our project. I knew it was going to be a hard task right from the beginning when we had our initial idea..Yest was made worse by the fact nothing seemed to go our way, computers crashing and internet stopping working..
Thursday, 12 March 2009
JAMIE ROBERTS: nearly there
today has consisted of stress and more stress.
due to time and the fact we are not geniuses with video, the video side of the installment has been one of the hardest.
i also made the conductor wires for the top of the head today. these are scrunched up pieces of copper that will when touched by the other cooper wire will create a circuit attached to the keyboard chip board thus out putting a key.
the other conducting wire will be fed into a glove which the user will be able to put on to interact with the head
Monday, 9 March 2009
JAMIE ROBERTS: SPEAKER BRAIN!
Sunday, 8 March 2009
STEPHEN REILLY: The patch so far is coming along quite well. There is currently a four track mixer which fades in the different parts of the brain. This is hooked up to the Max's Global Transport so they mix smoothly staying in time. A drone is set up to play, when the machine is in use. Two dry/wet effects have been set up for applying the drugs effects. I am currently putting together these effects, but I will be using vst effects in Bidule as well as filters and LFO gens in Max. I will send midi Controller data from Max into Bidule. I am still working on the actual audio content.
Sunday, 1 March 2009
Videos
ROB MILLS: I added the effects for the videos and added a select button and two sliders for the drugs and the amount..In my patch you can now apply the drugs and choose the amount using a slider and this then effects the videos which are selected..
The main problem was scaling the values from the slider to the effects. It took a lot of working out and a few of the values needed to be inverse which made things worse.
As my patch is building it is also getting very messy so I have spent as lot of time tidying it up and making a presentation mode which makes using the patch much easier.
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